![]() The data for the sounds isn't there any more. According to the comments in the bug reports I linked to earlier, ScummVM can't play these sounds because the data files GOG are shipping are broken. See ScummVM bugs SCI: PHANT2: GOG.com release missing death voice audio and SCI: PHANT2: GOG.com release missing voice when guessing password.īaggins: But developers of scummvm do need to fix the windows sound glitches that are reverting to subtitles do to missing voice files. Could it be that they were accidentally left out when the resource files were combined? (I assume that's what they did, since there only appears to be one resource file of each type, rather than one from each CD.)Įdit: Apparently, information about similar problems have already been passed on to GOG, but I don't know if anything was done about that. In the GOG version, I can't see that it finds these resources at all. With the game spread over multiple CDs, there's bound to be some duplication to keep the players sane. The fifth chapter of the game, I guess, but it's probably present in the previous four chapters as well. In the non-GOG version, it finds audio36.4000(2, 45, 2, 1) in the resaud.005 file. I'm not really familiar with the inner workings of the SCI engine, but I can see that when the game starts it creates an index of all (?) the game resources, assigning each of them a unique name. If I try it in the GOG version, ScummVM shows it as text and prints the warning "WARNING: : audio36.4000(2, 45, 2, 1) could not be found!". If examine the photo of Blob in a version of the game I've put together from the original CD's, using the instructions in the ScummVM Wiki, it does play the "You're such a pretty girl, Blob" sound. I could be very, very wrong, but I think that's a problem with the data files, not ScummVM. This also affects the phone ringing when Bob calls you on the second (or third, I can't remember) day. Clicking on the photo of Blob in your cubicle doesn't play the sound clip, just the subtitles (which didn't exist in the Windows version, if I recall correctly). DarthDaedric: I'm also curious why the GOG version of the game has problems with audio that's "within the world" so to speak.
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